GERMANY Volksgrenadier, Wargaming, Historyczne, Różne, Operation Squad

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GERMAN ARMY
VOLKSGRENADIER SQUAD
Squad Value:
290 points
Breakpoint:
4
N.
Model
VT
Weapons
Characteristics
1 Grenadier Sergeant
3
Walther P38 pistol, MP40 sub-machine
gun, Stg39 grenades
leader
1 Grenadier Corporal 3 MP40 sub-machine gun, Stg39 grenades leader
1 Grenadier
3 Mg34 light machine gun, Stg39 grenades
6 Grenadiers
3 MP40 sub-machine gun, Stg39 grenades
VARIANTS:
-
Up to two grenadiers per Squad can become an
Assistants
to an Mg34 for +10 points each.
- You can add a Sniper for +90 points.
-
You can add up to three Volksturm Sections for +70 points each.
-
One rileman per Squad can buy the
Medic
characteristic for +15 points.
- One
leader
per Squad can buy
Binoculars
for +10 points.
- You can make the entire Squad
Seasoned ighters
for +50 points.
SNIPER
N.
Model
VT
Weapons
Characterics
1 Grenadier Sniper
4 Kar 98K rile, Stg39 grenades
silent weapon,
sniper, marksman,
iniltrator, sight
VOLKSTURM SECTION
N.
Model
VT
Weapons
Characterics
3 Volksturm
2 Kar 98K rile
compact group,
expendable
SPECIAL RULES:
Compact Group:
models with this characteristic are treated as a Single Group
comprising more than one man. They are a single target comprising more
than one man but can
Fire at/Assault
different targets. The unit only gets one
order per turn that all men in the Group must perform one after the other. No matter the order
received,
Pinned!
models can only
Stand Up
and, if they are
out of ammunition
or if the Group
has a Support weapon, they can
Re-load
by remaining stationary. When all models in the unit
have performed their action give them a “Turn Over” marker. Modiiers on the Terrain Table are
only thrown once and apply to all members of the Group. All models in the Group must be within
5cm of each other. If they move this distance must be respected after the move is completed:
indicate a reference model for the Group; anyone more than 5cm from him is removed. The
reference model can vary from turn to turn. If, after losses but before their turn, the men are
further than 5cm apart, they must move to within 5cm or be eliminated
Expendable:
models with this characteristic do not count towards the Breakpoint. If they are
in a Compact Group, roll 1d6 after every loss: 1-3 they keep ighting; 4-6 they retreat (remove
them
from play).
4
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